# -*- coding: utf-8 -*-

# Created on 14/08/2010

# Copyright (C) 2010  Sergio Rodrigo

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.

# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.


from core.ActorGraphic import ActorGraphic

from pong.PongBall import *

class PongBallGraphic(ActorGraphic):
    """ Pong-ball graphic.
    
    _correctPosition(self) -- Overrides ActorGraphic's method
    
    Extends ActorGraphic.
    
    """
    
    def _correctPosition(self):
        """ Corrects the position of the actior if it's excedes the limits of
        the scene (screen).
        
        """
        ActorGraphic._correctPosition(self)
        if self.rect.centery >= self.screen.get_height() - self.height or \
                self.rect.centery <= 1:
            self.actor.executeAction(PONGBALL_REBOUND_WALL);
            self.actor.executeAction(PONGBALL_MOVE);
            #self.actor.angle += 45

# eof
